[header(is_tutorial=true, is_skippable=false, is_autoable=false)]叙拉古狂欢教学c [Battle.Pause] [InputBlocker(blockInput=true, black=0)] [Tutorial(focusX=80, focusY=-70, focusWidth=200, focusHeight=200, anchor="Center",\ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ dialogHead="$avatar_kroos")]\ 欸!有送披萨的餐车压过了引线,火苗变得更弱了,是故意的吧! [Tutorial(focusX=80, focusY=-70, focusWidth=200, focusHeight=200, anchor="Center",\ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ dialogHead="$avatar_kroos")]\ 看起来,经过的<@tu.kw>敌人越重,<@tu.kw>越容易让<@tu.kw>火苗熄灭呢。 [Battle.Pause(pause=false)] [InputBlocker(blockInput=true, black=0)] [Delay(time=5)] [Battle.Pause] [popupdialog(dialogHead="$avatar_texas", dialogY="$f_lower_dialog_pos_y")]啧,餐车会占用<@tu.kw>3个<@tu.kw>阻挡数。只能先让它溜过去了...... [Battle.Pause(pause=false)] [InputBlocker(blockInput=true, black=0)] [Delay(time=2.5)] [Battle.Pause] [popupdialog(dialogHead="$avatar_texas", dialogY="$f_lower_dialog_pos_y")]如果火苗熄灭了,就要花一段时间才能重新点燃,这样的话<@tu.kw>狂欢时刻也会<@tu.kw>推迟。 [popupdialog(dialogHead="$avatar_texas", dialogY="$f_lower_dialog_pos_y")]需要更多人手来拦住敌人! [Battle.Pause(pause=false)] [InputBlocker(blockInput=true, black=0)] [Delay(time=2)] [Battle.Pause] [popupdialog(dialogHead="$avatar_sunbr", dialogY="$f_lower_dialog_pos_y")]支援赶到!我们来帮你们保护火苗! [Battle.Pause(pause=false)]